Product history

Update Log

A concise record of new hubs, deeper walkthrough coverage, and visible product changes that make LevelSolve more useful for players.

July 2026

  1. Four games expand: Vault reaches 64, Cube Land hits 100, Food Hunt completes 250, and Brain Puzzle extends to 150

    The Vault: Logic Puzzle Box adds Levels 51–64 with deeper mechanism chains and item routing. Cube Land Puzzle Game extends to Level 100 with magazine ordering, holding-slot pressure, and hidden-core cleanup across its rotating voxel models. Food Hunt: Pixel Puzzle reaches Level 250, completing its full tracked ant-nest range through layered pictures and constrained five-slot routes. Brain Puzzle: Tricky Quest completes source manifests through Level 150.

  2. Brain Puzzle: Tricky Quest reaches Level 150

    Fifty new walkthroughs for Levels 51–100 and complete source manifests through Level 150 extend the freeform scene-puzzle guide into its second half. Each level covers the exact tap, drag, and object-combination sequence verified from video evidence.

  3. Four new games land as Food Hunt reaches 200

    Brain Puzzle: Tricky Quest launches with 50 video-verified walkthroughs for its freeform scene puzzles. The Vault: Logic Puzzle Box debuts with 50 mechanism-chain guides. Cube Land Puzzle Game arrives with 50 walkthroughs for its rotating voxel models. Brain Test 4: Tricky Friends launches with 50 freeform cartoon-riddle guides. Food Hunt: Pixel Puzzle adds a fifty-level batch to reach Level 200, extending ant-nest routes through layered pictures, locks, mystery nests, and constrained five-slot routes.

  4. Food Hunt reaches 150, Rusty Lake Paradise arrives, and Colony Flow hits 550

    Food Hunt: Pixel Puzzle adds 50 new walkthroughs for Levels 101–150. Rusty Lake Paradise joins the library with guides to all 10 plague chapters. Colony Flow! pushes to Level 550 with seven- and eight-color palettes, dual brown holes, multi-row stack reveals, and pixel-art subjects from Great Wave landscapes to fantasy creatures.

  5. Colony Flow! reaches 500 as Smash Fest hits 200

    Colony Flow! pushes past 500 with super-hard multi-cluster routing, three simultaneous brown block gates, and the unicorn finale. Smash Fest! extends to Level 200 with multi-layer carnival towers, blue ice fortresses, and staged collapse sequences.

  6. New game: Food Hunt: Pixel Puzzle launches with 100 levels

    Food Hunt: Pixel Puzzle is a one-tap color sorting puzzle where numbered ant nests occupy five active slots and dispatch matching ants to clear layered pixel-art pictures. All 100 walkthroughs cover chain-locks, wood-block hammers, mystery nests, Big Pixels, gold-key padlocks, and countdown covers — each verified from 720p+ video evidence with exact nest order and layer-exposure sequences.

  7. New game: MeowBlock! launches with 50 levels

    MeowBlock! is a Shikaku-style spatial logic puzzle from Oakever Games where you draw non-overlapping rectangles around numbered cat clues until the entire grid is tiled. All 50 walkthroughs use exact grid coordinates, rectangle bounds, and committed placement order verified from video evidence.

  8. Colony Flow! reaches level 450

    Fifty new walkthroughs for Levels 401–450 extend the Colony Flow! guide deeper into the late game. These boards feature dual-gate portraits, 500+ cube staged counters, broad layered landscapes, and multi-lock lane routing with yellow and cyan key mechanics.

  9. Smash Fest completes 150 as Colony Flow reaches 400

    Smash Fest! covers Levels 101–150 with indestructible hanging blockers, channel-drilled ice fortresses, and rotating layered slabs. Colony Flow! reaches Level 400 with staged multi-counter gates, 100+ cube endurance routes, and detailed pixel-art portraits.

  10. Rooms & Exits completes all 105 levels

    The escape-room guide now covers every room across all seven chapters, from the early slider panels and item chains to the Cabin in the Woods finale. Each level includes a written walkthrough, key puzzle guidance, and a matching video solution.

  11. Colony Flow! expands through level 350

    Fifty new late-game walkthroughs are now available for Levels 301–350. The expanded guide covers long reserve routes, locked stacks, and the final endurance boards, with written steps and matching video solutions for every level.

  12. Flower Forest completes 200, Colony Flow reaches 300, and strategy guides launch

    Flower Forest reaches its final tracked range with Levels 151–200. Colony Flow! hits full coverage at Level 300. A new blog section goes live with in-depth strategy articles for over 25 games covering scoring mechanics, common mistakes, and advanced techniques.

  13. Rooms & Exits and Mr Potato both launch with 50 levels

    Rooms & Exits debuts covering Chapters 1–3 with room layouts, item chains, and puzzle solutions. Mr Potato: Puzzle Master launches with 50 verified walkthroughs for its side-view platform puzzles across jumps, deceptive doors, balloons, and hazard traversal.

  14. Sand Shape joins as Colony Flow reaches 150

    Sand Shape launches with 50 walkthroughs for its geometric logic puzzles. Colony Flow! extends through Level 150 with a full rewrite so every guide matches how the game really plays: worker ants clear the board down to empty.

  15. Flower Forest joins the LevelSolve lineup

    A new picture-and-letter puzzle hub is live with written help for the first 50 levels.

  16. Brain Puzzle 3: Crazy Mind arrives with 100 levels of coverage

    The new game hub launches with full early-game walkthrough support for its absurd scenario puzzles.

History archive

June 2026 23 update days
  1. Game Is Hard and Bubble Word Jam go live

    Two more puzzle hubs launch with early-level walkthrough coverage and hub pages for new players.

  2. Cookingdom launches on LevelSolve

    Recipe-assembly walkthroughs are now live for the first 50 levels.

  3. Car Sort reaches level 200

    Parking-relay coverage pushes deeper into the midgame with another 50 levels.

  4. One new hub lands while Beads Out expands

    Yarn Fever launches with its first 50 levels, and Beads Out adds another range to reach level 200.

  5. Car Sort launches, Beads Out grows, and site branding gets cleaned up

    The day mixes visible product polish with another new puzzle hub and a deeper Beads Out range.

  6. Wool Crush launches and Magic Sort jumps to level 400

    One of the bigger June content drops adds a new hub and a major late-game range expansion.

  7. Two existing guides step deeper into the late game

    Meowdoku doubles to 200 levels, and Magic Sort reaches level 200.

  8. Block Out and Magic Sort both add another range

    Two active hubs each pick up 50 more covered levels in a same-day release.

  9. Profile Perfect reaches level 100

    The deduction-puzzle library crosses into triple-digit coverage.

  10. Jewel Coloring expands to level 250

    Another large batch of gem-sorting boards is now covered.

  11. Jewel Coloring and Block Out both move forward

    The day adds another 50 levels to each guide, keeping both hubs on a steady release cadence.

  12. Bus Traffic Fever! reaches level 283

    The traffic-routing guide pushes well past its prior 250-level mark.

  13. Block Out launches as Jewel Coloring expands

    A new slide-and-sort hub goes live, and Jewel Coloring reaches level 100.

  14. Meowdoku expands as Bus Traffic Fever! gets renamed

    One guide reaches level 100, while the bus game moves fully onto its new public name and path.

  15. Meowdoku launches while Brain Test 5 grows

    The cat-logic hub goes live and Brain Test 5 extends to 100 covered levels.

  16. Magic Sort launches on LevelSolve

    Potion-sorting walkthroughs arrive with coverage for the first 50 levels.

  17. Bus Rush Fever! reaches level 250

    The bus-routing guide keeps expanding ahead of its later public rename.

May 2026 7 update days
  1. Bus Rush Fever! reaches level 200

    Another 50 traffic-routing boards are now covered.

  2. Bus Rush Fever! grows while Brain Test 5 joins the site

    One guide reaches level 150, and a new Unico Studio puzzle hub launches with early-level help.

  3. Bus Rush Fever! expands to level 100

    The original launch week continues with another 50 covered levels.

  4. Bus Rush Fever! arrives as discovery gets a boost

    A new game hub launches, and fresh guide pages are set up to appear in search faster.

  5. LevelSolve launches with a cleaner first-run experience

    The public launch ships with four game hubs plus early navigation, sharing, and download-page polish.

  6. The first LevelSolve game hubs go live

    Nut Sort and Tricky Story establish the initial multi-game structure for the site.