Unofficial guide hub

Bus Traffic Fever! Level Walkthroughs & Solutions

Formerly known as Bus Rush Fever!, Bus Traffic Fever! is a traffic jam puzzle where you dispatch color-matched buses in the right order to clear looping pickup lanes and move every passenger.

Jump straight to your stuck level

283 live levels 300 tracked levels 283 video walkthroughs
Sponsored

Browse by 50-Level Ranges

Pick a range and browse every Bus Traffic Fever! level. Levels after 283 are queued and stay inactive until their guides are published.

What is Bus Traffic Fever!?

Bus Traffic Fever!, formerly released as Bus Rush Fever!, is a traffic-dispatch puzzle from GOODROID, Inc., available on iOS and Android. Each board pairs a loop of colored passengers with a lower field of waiting buses, and the job is to dispatch the right color at the right moment so the loop drains without a bus getting stuck behind the wrong color. Level 1 is a pure tutorial for that rule: clear both blue buses to open the left arc, let red fall through the center, and hold yellow back until it is the last color left on the ring.

Once past the tutorial stretch, each board tends to hide one specific shape that decides the whole solve. Level 5 introduces a wide scattered field where thinning easy outer-edge buses comes before the thicker middle colors can move. Level 20 is built around a square ring that has to be broken open on one side, and Level 50 hides a curved hook-shaped path where a single bend has to stay clear top to bottom. Level 80 disguises a tall central trunk as several side columns, Level 120 is a full-spectrum block with every color crammed in and no gaps, and Level 160 is a pinwheel that only collapses once one spoke is committed to. By Level 200 and Level 240 the boards shift into shelf-and-ladder and arch-and-hangers layouts, where a landing zone must clear before a ladder or top curve can move through it, and by Level 283 some boards shrink to a handful of exact timing pieces instead of a wide field.

LevelSolve currently publishes a walkthrough for 283 of the 300 total levels Bus Traffic Fever! has released. Across that range, 10 levels are easy, 134 medium, 122 hard, and 17 expert. Every guide names the board's underlying shape, marks the danger point where the route usually collapses, and gives a dispatch order, with a video walkthrough attached wherever one exists, some recorded under the game's earlier name, Bus Rush Fever!.

Use the search box on this hub to jump to a level number, or browse the range list below to keep working through the published levels.

Sponsored

How to Play Bus Traffic Fever!

These tips apply across all Bus Traffic Fever! levels. For level-specific advice, open any walkthrough from the range browser above.

  • On wide scattered fields, clear the easy buses sitting on the outer edges before touching the thicker colors in the middle. Early edge clears are space-making moves, not just quick wins, and boards like Level 5 stall if the center is opened too soon.
  • When a board is built around a ring, break one side and keep widening that same breach instead of chipping small gaps into several sides. A ring only becomes a usable lane once one opening is committed to, as in Level 20.
  • If a board has an obvious bend or curved path running through it, protect that turn before sending anything else through it. Letting lower traffic pile up in the bend, like in Level 50, breaks the route's continuity for every color still waiting above it.
  • When a board looks like several separate columns, check for one tall central trunk underneath them first. Boards like Level 80 only split into real lanes after that central spine has lost enough height, so trimming the outer columns first mostly wastes moves.
  • On a full-spectrum block where every color is present with no gaps, open exactly one exit column and keep feeding it rather than dispatching by whichever bright color looks easiest. Sending a bus the loop cannot currently seat clogs the whole block, as it does in Level 120.
  • On pinwheel or spoke-shaped boards, commit to draining one spoke completely instead of rotating around and sampling several arms. Touching multiple spokes at once, as in Level 160, reforms the center knot and undoes the progress already made.
  • On shelf, ladder, or arch-shaped boards, clear the landing zone before moving the piece that depends on it. A ladder or top curve stalls immediately if its receiving side, as in Level 200 and Level 240, is still occupied when it starts moving.

Want the bigger picture? Read our full strategy guide: how to beat the hardest Bus Traffic Fever! levels.

Frequently Asked Questions

  • How many levels does Bus Traffic Fever! have?

    Bus Traffic Fever! has up to 300 levels released so far. LevelSolve currently publishes walkthroughs for levels 1 through 283, each with a board breakdown and a dispatch order.

  • How hard are the published Bus Traffic Fever! levels?

    Of the 283 published levels, 10 are rated easy, 134 medium, 122 hard, and 17 expert. Most of the range sits at medium or hard, since the difficulty usually comes from recognizing a board's underlying shape rather than managing a huge number of colors.

  • Is Bus Traffic Fever! free to play?

    Bus Traffic Fever! is free to download on both iOS and Android from GOODROID, Inc. Like most traffic and color-dispatch puzzle games, it likely includes optional in-app purchases such as extra buses or hint tools.

  • Are these Bus Traffic Fever! walkthroughs official?

    No. Bus Traffic Fever! belongs to GOODROID,Inc. LevelSolve is an unofficial fan guide.

  • Was Bus Traffic Fever! previously called something else?

    Yes. The game was formerly released as Bus Rush Fever!, and some of the video walkthroughs linked on LevelSolve were recorded and titled under that earlier name.

  • Why do some Bus Traffic Fever! boards look wide open but still jam quickly?

    Several boards hide a specific structure, such as a square ring, a central trunk, or a pinwheel of spokes, behind what looks like a scattered field. The board only opens up once that hidden shape is addressed directly, usually by breaking one ring side, draining one trunk, or committing to one spoke instead of working the visible buses at random.