MeowBlock! level guide
MeowBlock! Level 28 Walkthrough
Solve MeowBlock! Level 28 by locking both right-edge regions, correcting the central 6-cell redraw, and closing the left edge last.
Open on YouTube
If the player asks you to sign in, open the video on YouTube instead.
How to Solve MeowBlock! Level 28 — Full Solution
- Anchor r3c7=4 and commit top-left r1c7, bottom-right r4c7, area 4.
- Anchor r6c7=6 and commit top-left r5c6, bottom-right r7c7, area 6.
- Anchor r6c5=6 and commit top-left r6c3, bottom-right r7c5, area 6.
- Anchor r7c1=4 and commit top-left r6c1, bottom-right r7c2, area 4.
- Anchor r5c2=5 and commit top-left r5c1, bottom-right r5c5, area 5.
- Anchor r3c5=6 and commit top-left r2c3, bottom-right r3c5, area 6.
- Anchor r1c5=5 and commit top-left r1c2, bottom-right r1c6, area 5.
- Anchor r3c2=3 and commit top-left r2c2, bottom-right r4c2, area 3.
- Anchor r4c4=3 and commit top-left r4c3, bottom-right r4c5, area 3.
- Anchor r3c6=3 and commit top-left r2c6, bottom-right r4c6, area 3.
- Anchor r2c1=4 and commit top-left r1c1, bottom-right r4c1, area 4.
Colors in this level:
Green, Purple, Pink, Blue, Orange, Yellow, Red, Cyan, Lavender, Violet, Mint
Common Mistakes to Avoid
- Do not keep the area-correct r5c4:r7c5 preview for r6c5=6; it strands the lower-left remainder.
- Do not keep r4c1:r7c1 for r2c1=4; the final vertical block is r1c1:r4c1.
- Do not use r4c4:r4c6 for r4c4=3; the final row-4 block is r4c3:r4c5.
Quick Tips for MeowBlock! Level 28 (spoiler-free)
- Fix r1c7:r4c7 and r5c6:r7c7 before placing the lower central 6.
- Use r6c3:r7c5 for r6c5=6, not the earlier r5c4:r7c5 preview.
- Leave r1c1:r4c1 for the last r2c1=4 closure.
Board notes 5 details
- Layout
- Full 7-row by 7-column board with 49 cells. Clues: r1c5=5, r2c1=4, r3c2=3, r3c5=6, r3c6=3, r3c7=4, r4c4=3, r5c2=5, r6c5=6, r6c7=6, r7c1=4. No ? clues.
- Goal
- Partition all 49 cells into eleven rectangles. The final frame includes r1c7:r4c7 for area 4, r5c6:r7c7 for area 6, r6c3:r7c5 for area 6, r5c1:r5c5 for area 5, and r1c1:r4c1 for area 4.
- Opening
- The persistent release order is r3c7=4 -> r1c7:r4c7, r6c7=6 -> r5c6:r7c7, r6c5=6 -> r6c3:r7c5, r7c1=4 -> r6c1:r7c2, r5c2=5 -> r5c1:r5c5, r3c5=6 -> r2c3:r3c5, r1c5=5 -> r1c2:r1c6, r3c2=3 -> r2c2:r4c2, r4c4=3 -> r4c3:r4c5, r3c6=3 -> r2c6:r4c6, and r2c1=4 -> r1c1:r4c1.
- Danger Zone
- The early r6c5=6 preview r5c4:r7c5 is redrawn to the final r6c3:r7c5. The early r2c1=4 preview r4c1:r7c1 is redrawn to r1c1:r4c1. The r4c4=3 preview r4c4:r4c6 is also replaced by r4c3:r4c5.
- Mechanics
- Every numbered clue is an exact rectangle area on a full 7x7 board. Several area-correct previews are visible in the source, so only the final persistent top-left and bottom-right bounds are authoritative.
Frequently Asked Questions
Which bounds solve the r6c5=6 clue?
Use the 2x3 rectangle r6c3:r7c5, not the earlier r5c4:r7c5 preview.
Where does the upper-left 4 finish?
The r2c1=4 clue fills r1c1:r4c1.
How many rectangles solve Level 28?
The persistent solved board contains eleven rectangles covering all 49 cells.