Cube Land Puzzle Game level guide

Cube Land Puzzle Game Level 72 Walkthrough

hard 9 colors

Strip the red-yellow cap around aqua 11, preserve green magazines for the straw-hat band, then clear the red-blue figure after its yellow brim opens.

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How to Solve Cube Land Puzzle Game Level 72 — Full Solution

  1. Start red 53 and red 80 on the red outer cap above aqua 11.
  2. Continue the front and right red edge with the leading red queue, then switch to yellow after the red top turns away.
  3. Rotate the aqua block from 11 toward 4 without selecting green before its band appears.
  4. Use red 71 and red 51 on the remaining red ridge while that outer layer is still reachable.
  5. At aqua 2, fire green 32 into the exposed green band and let red 53/34 reduce.
  6. At aqua 1, use cream 50 on the pale lower strip, then wait rather than occupying a new slot with blue.
  7. Open the yellow brim with yellow 10 and let green 59, green 17, and green 37 clear its band and rear edge.
  8. Use green 45, green 2, and green 24 on the revealed straw-hat figure before attacking its red-blue body.
  9. Clear the first body panels until blue 0 and green 0 drain beside green 39 and green 9.
  10. Use green 9, gold 45, and yellow 65 on the rear body and lower brim.
  11. Reduce green 28, red 4, and yellow 44, then follow green 15, grey 18, and red 26 around the narrow core.
  12. Finish green 13, grey 12, and red 12; after yellow 50 and red 0, drain yellow 0, blue 18, and yellow 25.

Colors in this level:

Red, Yellow, Aqua, Green, Cream, Grey, Blue, Gold, Orange

Common Mistakes to Avoid

  • Starting a blue body magazine while yellow 10 and the three green remainders already occupy four slots blocks the colour needed on the next face.
  • Using green before the band is exposed leaves it holding through the whole aqua countdown instead of clearing the straw-hat rim.
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Quick Tips for Cube Land Puzzle Game Level 72 (spoiler-free)

  • Save green for the exposed band below the yellow brim.
  • Keep a slot free when aqua reaches 1 and cream 50 appears.
  • Use the rear body colors only after their rotating face is visible.
Board notes 5 details
Layout
A red cap with yellow squares sits over an aqua block marked 11 and a thin orange rim; red 80/60/28/70/50 lead the first visible queue row.
Goal
Lower the aqua count to 1, reveal the yellow brim and green band, then remove the cream, red, and blue figure beneath.
Opening
Fire red 53 and red 80 into the exposed red cap, continue its red edge, and switch to yellow only when the broad yellow top rotates forward.
Danger Zone
Red 53/34 and cream 50 remain active at aqua 1; later yellow 10 plus green 59/17/37 use four slots, so a buried blue or red magazine would crowd the figure transition.
Mechanics
The aqua countdown gates a straw-hat sculpture with a yellow brim, green band, grey face layer, and red-blue inner body; its finish passes yellow 50/red 0 into yellow 0, blue 18, and yellow 25.

Frequently Asked Questions

  • What should clear before the green band in Level 72?

    Remove the red cap and work the aqua block down first; green 32 becomes useful only when the yellow brim exposes its band.

  • How does the Level 72 figure finish?

    The late core resolves through green 13, grey 12, red 12, yellow 50 and red 0, then yellow 0, blue 18, and yellow 25 trigger `Well Done`.

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